Foreground p.26 SOLVING SOMA CUBE AND POLYOMINO PUZZLES [author D Macdonald and Y Gürsel] The serious application of computers to game problems p.66 PROGRAMMING STRATEGIES IN THE GAME OF REVERSI [author Peter B Maggs] A tutorial on using the minimax theory in designing a game p.104 A SPACECRAFT SIMULATOR [author Gary Sivak] A space-navigation game 113 THE NATIONAL MICROPASTIME [author Joseph J Roehrig] Simulating baseball games using actual statistics 152 WRITING ANIMATED COMPUTER GAMES [author Tony Estep] The essentials of producing animated video games p.222 BUILD A SIMPLE DIGITAL OSCILLOSCOPE [author Frank DeCaro] Display waveforms with light-emitting diodes Background p.14 THE INTEL 8086 [author Steve Ciarcia] Hands-on experience with a system design kit p.84 ALPHA-BETA PRUNING [author W D Maurer] A programmers approach to simulating a chess game p.98 INTERFACING THE PET TO A LINE PRINTER [author P K Govind] Connection through the PET user port plus a screen image-printing program p.140 STACK IT UP [author Charlton H Allen] Use your microprocessors stack to your best advantage p.172 FIVE USEFUL PROGRAMS FOR THE SC/MP [author Charles A Kapps] Utility programs p.232 THE CHERRY PRO KEYBOARD [author Dan S Parker] A professional keyboard for the hobbyist Nucleus p.6 Editorial, Is Pseudoscience Done by Computers p.12 Letters p.56, 192 Programming Quickies p.81 BYTE News p.196 Technical Forum p.220 Book Reviews p.221 BYTE'S Bugs p.228 Event Queue p.236 Clubs and Newsletters p.244 Desk Top Wonder p.248 Languages Forum p.249 What's New? p.295 Unclassified Ads p.296 Reader Service, BOMB Cover Art: The Magic of Computers [author Robert Tinney]